![]() ![]() The Debug Console is enabled (since UveUDX).Additional networking info gets displayed ( Universe only, removed in version 14).A grid gets displayed over the menu ( Universe only).When Enter is pressed, the clickable buttons will get highlighted (since Ultimate Omelette).The remaining text lists the mouse coordinates and button presses.Memoryfiles lists the amount of memory they take up (present since UveUDX).Streams lists the amount of memory the sound streams take up (present since UveUDX).Audio lists the amount of memory the sound effects take up (present since UveUDX).Memoryimagefiles presumably does the same thing (present since UveUDX).Textures lists the amount of memory the textures take up.Collisions lists how many collisions the game deals with at the moment.InvXForms lists what it says (present since UveXX).Update visuals lists the amount of changes made since the last frame (present since UveXX).Vertices lists the onscreen amount of vertices.Renderables (right value) lists how many rendered objects there are loaded.Renderables (left value) lists how many rendered objects there are onscreen.Tick, Post Tick, Save XForm, Render, Hud, Present, TimerWait, Misc - all of these variables show how much time it takes to render or do something.Global Clock is a timer that counts the time passed since the game was turned on.This debug mode contains more debugging stuff compared to Debug 1: The debug value needs to be set to every second even number or the number after that (2, 3, 6, 7, 10, 11, etc.) Press F5 to display a list of cheats in the top left corner. Cheats are enabled (this'll return later on).System decides the system you're on, determines egg speed, asteroid speed, enemy health, amount of chickens on certain waves and again, the wave type (even chapter waves are slightly different compared to odd ones).Stage decides the wave type (out of 10 available).Wave lists the current wave, it helps determine the system and stage you should be on.At the top of the screen is the wave counting system, with three values - Wave, Stage and System. ![]()
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